ワタナベタイチ   Watanabe Taichi
  渡辺大地
   所属   メディア学部 メディア学科
   職種   教授
言語種別 英語
発行・発表の年月 2019/08
形態種別 国際会議論文
査読 査読あり
標題 Real-Time Rendering Technique for Visual Expression of Aura Effect
執筆形態 共著
掲載誌名 IEVC2019
掲載区分国外
出版社・発行元 画像電子学会
著者・共著者 Masaki Abe and Taichi Watanabe
概要 Graphical rendering of aura is often used for indicating the character’s strength in mangas, animes, and video games. We propose a method for visually rendering aura in real-time 3D graphics. The aura is in general visualized as a blob around the character. The aura shape resembles a flame or steam as it radiates from the inside to the outside of the character, which changes periodically while maintaining a constant size. This method controls the shape of the visualization of aura using Morphological operation based on the character’s shape. It applies the Dilation, which is a type of morphological operations, with taking the vague and periodic elements specific to the aura shape into account. This method can be parallelized with a pixel shader (or fragment shader) and can be executed at high speed.