ワタナベタイチ   Watanabe Taichi
  渡辺大地
   所属   メディア学部 メディア学科
   職種   教授
言語種別 英語
発行・発表の年月 2016/10
形態種別 学術論文
査読 査読あり
標題 Effectiveness of Game Jam-Based Iterative Program for Game Production in Japan
執筆形態 共著
掲載誌名 Computers & Graphics Corresponding
掲載区分国外
巻・号・頁 61,pp.1-10
著者・共著者 Koji Mikami, Yosuke Nakamura, Akinori Ito, Motonobu Kawashima, Taichi Watanabe, Yoshihiro Kishimoto, Kunio Kondo
概要 In this paper, we will introduce a game production program to iterate multiple game development cycles in a limited period. In one semester, we executed a game development process thrice, changing members every time. Students had the opportunity to gain experience, working with different people; also, by being provided a time limit for the development process, they learned how to manage development time effectively. Furthermore, by implementing the plan–do–check–act (PDCA) cycle [ASQ] in each development, students had the opportunity to identify and solve problems during the semester.