オオタ タカシ
太田 高志 所属 メディア学部 メディア学科 職種 教授 |
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言語種別 | 英語 |
発行・発表の年月 | 2018/08 |
形態種別 | 国際会議論文 |
査読 | 査読あり |
標題 | Research on the Effect of Providing User Interaction for Graphic Education |
執筆形態 | 共著 |
掲載誌名 | 18th International Conference on Geometry and Graphics |
掲載区分 | 国外 |
総ページ数 | 10 |
著者・共著者 | Biljana Jovic, Takashi Ohta and Noriko Sato |
概要 | We examined the effect of using an interactive digital application that uses a real 3D object as its interface on design education. We have identified and tested various approaches cultivating creativity in 3D modeling but have previously struggled to find an appropriate approach. Following the positive results of a pilot design session, we conducted multiple workshops with university students to see if this approach could be effectively employed in 3D modeling education. We compared the difference in the performance of two groups of students, one group were shown a video of the example interaction while the other group were not. We observed a positive response from the participants with the group who watched the video producing many more ideas than the control group. This result convinced us of the effectiveness of our approach. In this report, we provide the results and observations from the workshops and discussed the potential of this approach. |