グリムベルゲン ライエル
Grimbergen Reijer 所属 コンピュータサイエンス学部 コンピュータサイエンス学科 職種 教授 |
|
言語種別 | 英語 |
発行・発表の年月 | 2007 |
形態種別 | 学術論文 |
査読 | 査読あり |
標題 | Building the Society of Games. |
執筆形態 | 単著 |
掲載誌名 | Journal of the Game Amusement Society |
巻・号・頁 | 1(1),pp.44--50 |
概要 | Studying the mind of human game players not only might lead to building intelligent machines, it could also be important for entertainment by creating more interesting computer opponents. In this paper I will present some ideas about how to implement Marvin Minsky's Society of Mind theory in a game-playing domain, specifically board games. The following concepts play an important role in Minsky's theory: agents, K-lines, polynomes, frames, difference-engines, censors and suppressors, A-brains and B-brains, connection lines and types of learning. In this paper, ideas are presented about how to link these concepts to concepts in games. |