ミカミ コウジ   Koji Mikami
  三上 浩司
   所属   メディア学部 メディア学科
   職種   教授
言語種別 英語
発行・発表の年月 2019/12
形態種別 学術論文
査読 査読あり
標題 Difficulty Adjustment Using Player's Performance and Electroencephalographic Data
執筆形態 共著
掲載誌名 The Journal of the Society for Art and Science
掲載区分国内
出版社・発行元 The Society for Art and Science
巻・号・頁 18(5)
総ページ数 13
著者・共著者 Henry Fernandez, Koji Mikami, Kunio Kondo
概要 For high skilled players, an easy game might become boring and for low skilled players, a difficult game might become frustrating. The purpose of this research was to create new and better ways to offer players with different skills, an appropriate experience. We focused on adapting the difficulty levels of a simple 2D platform game, designing and building levels automatically. The proposed method consists of Dynamic Difficulty Adjustment (DDA) and Rhythm-Group Theory (a procedural content generation method), combined with levels of attention obtained from Electroencephalographic (EEG) data. Experiments were designed in the way that players had to clear five different levels that were created automatically using the player's performance and EEG data obtained from a biosensor while playing. Results showed that the method successfully adapts the level difficulty according to the player's status. In addition, the designed method calculates difficulty using values computed in real time to decide the shape and structure of the levels. The method designed in this research can be implemented not only in platformers but also in other genres, additionally, it could be used by game developers as a tool for playtesting in order to improve the game design, receive quantitative and numerical feedback from players and create an overall better experience for their players.
ISSN 1347-2267
論文(査読付)ファイル DOWNLOAD
外部リンクURL https://www.art-science.org/journal/v18n5/index.html