ミカミ コウジ
Koji Mikami
三上 浩司 所属 メディア学部 メディア学科 職種 教授 |
|
言語種別 | 英語 |
発行・発表の年月 | 2017/06 |
形態種別 | 国際会議論文 |
査読 | 査読あり |
標題 | Dynamic Pressure Cycle Control: Dynamic Difficulty Adjustment beyond the Flow Zone |
執筆形態 | 共著 |
掲載誌名 | NICOGRAPH International2017 |
掲載区分 | 国外 |
出版社・発行元 | IEEE |
著者・共著者 | Masanobu Endoh, Henry Fernández, Koji Mikami |
概要 | The degree of difficulty is a key element of fun in digital games. Players enjoy games and improve their skills if the difficulty is set in their personal Flow Zones. The existing Dynamic Difficulty Adjustment (DDA) is a suitable technique to automatically control the difficulty within the proper range in games. However, sometimes players feel uncomfortable when they recognize that the difficulty is being modified automatically. We devised a new game design concept called "Dynamic Pressure Cycle Control," which still adds fun for players even when the difficulty exceeds the proper range. Our method's fundamental idea is to modify the difficulty extremely, increasing and decreasing it beyond the Flow Zone. We implemented our method combined with DDA and conducted experiments to verify it through playtesting. Results show that the proposed method succeeds to add a new element of fun to the game. Also, show the existence of a game design method which offers comfort to players even when they recognized the intentional change of difficulty during gameplay time. |
ISBN | 978-1-5090-5332-2 |
外部リンクURL | http://ieeexplore.ieee.org/document/8047385/ |