ミカミ コウジ   Koji Mikami
  三上 浩司
   所属   メディア学部 メディア学科
   職種   教授
言語種別 英語
発行・発表の年月 2016/08
形態種別 学術論文
査読 査読あり
標題 Effectiveness of Game Jam Based Iterative Program for Game Production in Japan
執筆形態 共著
掲載誌名 Computers & Graphics
掲載区分国外
出版社・発行元 Elsevier
著者・共著者 Koji Mikami, Yosuke Nakamura, Akinori Ito, Motonobu Kawashima, Taichi Watanabe, Yoshihiro Kishimoto, Kunio Kondo
概要 In this paper, we will introduce a game production program to iterate multiple game development cycles in a limited period. In one semester, we executed a game development process thrice, changing members every time. Students had the opportunity to gain experience, working with different people; also, by being provided a time limit for the development process, they learned how to manage development time effectively. Furthermore, by implementing the plan-do-check-act (PDCA) cycle [ASQ] in each development, students had the opportunity to identify and solve problems during the semester. Using this framework, we worked on the following three educational problems in Japan:Mixed development with students of diverse ages and educational levels

Consciousness of development time

Understanding of each individual's strong and weak points

Finally, we compared three types of programs (this program, Global Game Jam, and a mentor-based development program) in order to evaluate the aspects of game development that can be learned by them. We discussed how to develop a curriculum using a game jam framework.
DOI 10.1016/j.cag.2016.07.006
外部リンクURL http://www.sciencedirect.com/science/article/pii/S0097849316300863