ミカミ コウジ   Koji Mikami
  三上 浩司
   所属   メディア学部 メディア学科
   職種   教授
言語種別 英語
発行・発表の年月 2015/11
形態種別 国際会議論文
査読 査読あり
標題 Game Jam Based Iterative Curriculum For Game Production In Japan
執筆形態 共著
掲載誌名 Proceedings of Siggraph Asia 2015 Symposium on Education
掲載区分国外
出版社・発行元 ACM Siggraph
著者・共著者 Koji Mikami, Yosuke Nakamura, Akinori Ito, Motonobu Kawashima, Taichi Watanabe, Yoshihiro Kishimoto, Kunio Kondo
概要 In this paper, we introduce a game production curriculum to iterate multiple game development cycles in a limited period of time. In one semester, we executed a game development process three times, changing members every time. Students had the opportunity to gain experience, working with various different people; also, providing a time limit for the development process, they learned how to manage development time effectively. Furthermore, by implementing the PDCA (Plan, Do, Check, Act) cycle [ASQ] in each development, students had the opportunity to find and solve problems during the semester. Using this framework, we worked on the following three educational problems:

(1) Development that is mixed with students of diverse ages and educational levels
(2) To be conscious about development time
(3) Learn how to solve issues related to game development
外部リンクURL http://dl.acm.org/citation.cfm?id=2818511