ミカミ コウジ
Koji Mikami
三上 浩司 所属 メディア学部 メディア学科 職種 教授 |
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言語種別 | 英語 |
発行・発表の年月 | 2015/11 |
形態種別 | 国際会議論文 |
査読 | 査読あり |
標題 | Game Jam Based Iterative Curriculum For Game Production In Japan |
執筆形態 | 共著 |
掲載誌名 | Proceedings of Siggraph Asia 2015 Symposium on Education |
掲載区分 | 国外 |
出版社・発行元 | ACM Siggraph |
著者・共著者 | Koji Mikami, Yosuke Nakamura, Akinori Ito, Motonobu Kawashima, Taichi Watanabe, Yoshihiro Kishimoto, Kunio Kondo |
概要 | In this paper, we introduce a game production curriculum to iterate multiple game development cycles in a limited period of time. In one semester, we executed a game development process three times, changing members every time. Students had the opportunity to gain experience, working with various different people; also, providing a time limit for the development process, they learned how to manage development time effectively. Furthermore, by implementing the PDCA (Plan, Do, Check, Act) cycle [ASQ] in each development, students had the opportunity to find and solve problems during the semester. Using this framework, we worked on the following three educational problems: (1) Development that is mixed with students of diverse ages and educational levels (2) To be conscious about development time (3) Learn how to solve issues related to game development |
外部リンクURL | http://dl.acm.org/citation.cfm?id=2818511 |