グリムベルゲン ライエル
Grimbergen Reijer 所属 コンピュータサイエンス学部 コンピュータサイエンス学科 職種 教授 |
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言語種別 | 英語 |
発行・発表の年月 | 2001 |
形態種別 | 国際会議論文 |
査読 | 査読あり |
標題 | The Use of Memory and Causal Chunking in the Game of Shogi |
執筆形態 | 共著 |
掲載誌名 | Proceedings of the Third International Conference on Cognitive Science (ICCS2001) |
出版社・発行元 | Beijing, China |
巻・号・頁 | pp.134-140 |
著者・共著者 | Ito, T., Matsubara, H. and Grimbergen, R. |
概要 | Doing cognitive research in games can give new insights into the processes involved in human problem solving. By studying different games, it is possible to compare similar behavior in different domains. In this paper we present the results of cognitive experiments in shogi, a Japanese game similar to chess. We have conducted two memory tasks and one problem solving task in shogi. In general, we got similar results as in chess, but we also found evidence for a new type of chunking, which we call causal chunking. |