ワタナベタイチ
Watanabe Taichi
渡辺大地 所属 メディア学部 メディア学科 職種 教授 |
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言語種別 | 英語 |
発行・発表の年月 | 2016/10 |
形態種別 | 学術論文 |
査読 | 査読あり |
標題 | Effectiveness of Game Jam-Based Iterative Program for Game Production in Japan |
執筆形態 | 共著 |
掲載誌名 | Computers & Graphics Corresponding |
掲載区分 | 国外 |
巻・号・頁 | 61,pp.1-10 |
著者・共著者 | Koji Mikami, Yosuke Nakamura, Akinori Ito, Motonobu Kawashima, Taichi Watanabe, Yoshihiro Kishimoto, Kunio Kondo |
概要 | In this paper, we will introduce a game production program to iterate multiple game development cycles in a limited period. In one semester, we executed a game development process thrice, changing members every time. Students had the opportunity to gain experience, working with different people; also, by being provided a time limit for the development process, they learned how to manage development time effectively. Furthermore, by implementing the plan–do–check–act (PDCA) cycle [ASQ] in each development, students had the opportunity to identify and solve problems during the semester. |