ミカミ コウジ
Koji Mikami
三上 浩司 所属 メディア学部 メディア学科 職種 教授 |
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言語種別 | 日本語 |
発行・発表の年月 | 2013/03 |
形態種別 | その他 |
査読 | 査読あり |
標題 | 破片飛散現象表現におけるカメラ回避制御 |
執筆形態 | 共著 |
掲載誌名 | 映像情報メディア学会誌 |
出版社・発行元 | 映像情報メディア学会 |
巻・号・頁 | 67(4),J148-J151頁 |
著者・共著者 | 成田 晃, 柿本 正憲, 渡辺 大地, 竹内 亮太, 三上 浩司 |
概要 | Computer graphics are now the main tool for making games or motion and physics simulations have become an important tool for generating realistic animation. In general, it is necessary to fine-tune a number of physical parameters in order to reflect the user intention in the results of a physics simulation. Therefore, the reflection of the user's intention is practically very difficult. We focus on a rigid body simulation and address the problem of reflecting an intention on the movements of spattering rigid fragments broken by a simulated explosion. We propose a rigid body animation control method to get the undesired movements of fragments flying toward a camera to actually avoid in an as unobserved as possible way and this paper helps to describe how to control these fragments. |
DOI | http://dx.doi.org/10.3169/itej.67.J148 |