ミカミ コウジ   Koji Mikami
  三上 浩司
   所属   メディア学部 メディア学科
   職種   教授
言語種別 英語
発行・発表の年月 2017/06
形態種別 国際会議論文
査読 査読あり
標題 Adaptable Game Experience Based on Player's Performance and EEG
執筆形態 共著
掲載誌名 NICOGRAPH International2017
掲載区分国外
出版社・発行元 IEEE
著者・共著者 Henry D. Fernandez B, Koji Mikami, Kunio Kondo
概要 For high skilled players, an easy game might become boring and for low skilled players, a difficult game might become frustrating. The purpose of this research was to create new and better ways to offer players with different skills, an appropriate experience. We focused on adapting the difficulty levels of a simple 2D platform game, designing and building levels automatically. The proposed method consists of Dynamic Difficulty Adjustment and Rhythm-Group Theory (a procedural content generation method), combined with levels of attention obtained from EEG data. Experiments were designed in the way that players had to clear five different levels that were created automatically using the player's performance and EEG data obtained from a biosensor while playing. Results showed that the method successfully adapts the level difficulty according to the player's status. In addition, the designed method calculates difficulty using values calculated in real time to decide how the level should be created. We consider that this new method can be implemented not only in platformers but also in other genres, also, it could be used by game developers as a tool of playtesting when designing new levels for their games.
DOI 10.1109/NICOInt.2017.11
ISBN 978-1-5090-5332-2
外部リンクURL http://ieeexplore.ieee.org/document/8047384/?reload=true