ミカミ コウジ   Koji Mikami
  三上 浩司
   所属   メディア学部 メディア学科
   職種   教授
言語種別 日本語
発行・発表の年月 2013/01
形態種別 学術論文
査読 査読あり
標題 形状の特徴や動的な変形を考慮したリアルタイム3DCGにおける輪郭線の誇張表現手法
執筆形態 共著
掲載誌名 映像情報メディア学会誌
出版社・発行元 映像情報メディア学会
巻・号・頁 67(2),36-44頁
著者・共著者 松尾 隆志, 三上 浩司, 渡辺 大地, 近藤 邦雄
概要 In two-dimensional (2D) animation, the thickness of object outlines and contour lines is often varied to emphasize or exaggerate the shape of the object. Adding a 2D touch to three-dimensional computer graphics (3DCG) animation using toon-rendering is common, but existing techniques cannot achieve varying line thickness. This paper proposes a method of recreating the effect of varying the outline and contour line thicknesses based on the object shape in real-time 3D environments such as video games. Our method focuses on exaggerating the thickness of lines where the target polygon is curved. Furthermore, by using a backface polygon of the target polygon, we are able to create a continuous outline of the object, thus recreating a closed outline of the object with varying line thickness.
DOI http://dx.doi.org/10.3169/itej.67.J36
ISSN ONLINE ISSN: 1881-69